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Post by Admin on Mar 19, 2018 0:13:26 GMT
Recently crush some long time AI bugs. Two AI players at the end of the game not shooting each other. Stealing Jails and Dynamites. Also improved the AI a little with knowledge of roles and health. Eg. Sheriff Duels deputy, and deputy eats bullet instead of killing sheriff. Will continue with this AI upgrade. Made the chat boxes read only. Also made starting the game smoother. Instead of ahead of time picking how many AI you want, now you can change it in the game lobby. Also when friends join, it kicks out AI players. Keep the feedback and requests coming. Add issues to the github board. github.com/ccarrster/kraplow/issuesI am sorry for the neglect. Life happens. Thanks, Chris
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Post by lestodante on Dec 11, 2020 16:32:34 GMT
Also improved the AI a little with knowledge of roles and health. Eg. Sheriff Duels deputy, and deputy eats bullet instead of killing sheriff. Will continue with this AI upgrade. AI should be improved in this way: 4-5 players CPU should take note of who shot at the sheriff. Everyone that shot at the sheriff will immediately began the target for the sheriff, deputy and the renegade too. Outlaws shoot the sheriff everytime they can. Use jail against others Sheriff should not shot anyone at the start of the game until someone starts to shoot him but can use INDIANS and GATLING. Deputy can shot anyone except the sheriff but better to shot at someone who has already revealed to be an outlaw. 6-8 players taking note of WHO shot at the sheriff will become more important now to avoid a deputy to hurt another deputy or the renegade. Renegade should never try to attack the sheriff (except by Indians and Gatling) until all the outlaws are killed.
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